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Error Cooking 4.17.1

alt textHi All,

I am getting this error while trying to package my project. I am not sure about myself when it comes to reading this package log. It looks like EdGraphpin.cpp messed up? Can you guys see if you can help me and maybe I can learn how to read/fix the logs myself when I understand them a littler better. Thanks for your help!

UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Warning: CreateProc failed (2) ../../../Engine/Binaries/Win64/CrashReportClient.exe "C:/Users/justi/Desktop/FortWars4.17.1/ForgottenStudios-FortWars 4.17.1/FortWars_4.17.1/Saved/Crashes/UE4CC-Windows-F4C252844A1E9C20203FDF885B1B4EDD_0000" -Unattended -nullrhi -AppName=UE4-FortWars -CrashGUID=UE4CC-Wi ndows-F4C252844A1E9C20203FDF885B1B4EDD_0000 -DebugSymbols=......\Engine\Intermediate\Symbols UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: begin: stack for UAT UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: === Critical error: === UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: Assertion failed: !PinRef->bWasTrashed [File:C:\Users\justi\Desktop\UnrealEngine-Source\UnrealEngine\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 1676] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: KERNELBASE.dll!0x0000000000099E08 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:120] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Core.dll!FOutputDevice::Logf_VA() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:70] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Core.dll!FDebug::AssertFailed() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\core\private\misc\assertionmacros.cpp:349] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Engine.dll!UEdGraphPin::SerializePin() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:1677] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Engine.dll!UEdGraphPin::Serialize() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:1457] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Engine.dll!UEdGraphPin::SerializePin() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:1785] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Engine.dll!UEdGraphPin::SerializePinArray() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:1624] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Engine.dll!UEdGraphNode::Serialize() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphnode.cpp:432] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-BlueprintGraph.dll!UK2Node::Serialize() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\editor\blueprintgraph\private\k2node.cpp:114] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-BlueprintGraph.dll!UK2Node_Variable::Serialize() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\editor\blueprintgraph\private\k2node_variable.cpp:29] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-CoreUObject.dll!FArchiveHasReferences::FArchiveHasReferences() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\coreuobject\private\serialization\archivehasreferences.cpp:46] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-CoreUObject.dll!FArchiveHasReferences::GetAllReferencers() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\coreuobject\private\serialization\archivehasreferences.cpp:87] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-CoreUObject.dll!FArchiveHasReferences::GetAllReferencers() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\coreuobject\private\serialization\archivehasreferences.cpp:68] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-UnrealEd.dll!FReplaceReferenceHelper::FindAndReplaceReferences() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:89] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::ReplaceInstancesOfClass_Inner() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:1991] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::BatchReplaceInstancesOfClass() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:1474] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushReinstancingQueueImpl() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:948] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-CoreUObject.dll!EndLoad() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1686] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1312] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-CoreUObject.dll!LoadPackage() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1409] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2023] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\editor\unrealed\private\cookontheflyserver.cpp:1632] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:906] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:582] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Cmd.exe!FEngineLoop::PreInit() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2134] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Cmd.exe!GuardedMain() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\launch\private\launch.cpp:127] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Cmd.exe!GuardedMainWrapper() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Cmd.exe!WinMain() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Cmd.exe!_scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: KERNEL32.DLL!0x0000000001572774 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: ntdll.dll!0x0000000002F70D51 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: ntdll.dll!0x0000000002F70D51 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: end: stack for UAT UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 381.7111538s to run UE4Editor-Cmd.exe, ExitCode=3 UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data. UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.CommandletException: BUILD FAILED: Failed while running Cook for C:\Users\justi\Desktop\FortWars4.17.1\ForgottenStudios-FortWars 4.17.1\FortWars_4.17.1\FortWars.uproject; see log C:\Users \justi\Desktop\UnrealEngine-Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Cook-2017.08.31-19.25.07.txt UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) in C:\Users\justi\Desktop\UnrealEngine-Source\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 408 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in C:\Users\justi\Desktop\UnrealEngine-Source\UnrealEngine\Engine\Source\Programs\AutomationTool \AutomationUtils\CommandletUtils.cs:line 112 UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params) in C:\Users\justi\Desktop\UnrealEngine-Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 285 UATHelper: Packaging (Windows (64-bit)): --- End of inner exception stack trace --- UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params) in C:\Users\justi\Desktop\UnrealEngine-Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 302 UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in C:\Users\justi\Desktop\UnrealEngine-Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 208 UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() in C:\Users\justi\Desktop\UnrealEngine-Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 40 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() in C:\Users\justi\Desktop\UnrealEngine-Source\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in C:\Users\justi\Desktop\UnrealEngine-Source\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 563 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) in C:\Users\justi\Desktop\UnrealEngine-Source\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 533 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) in C:\Users\justi\Desktop\UnrealEngine-Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 133 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in C:\Users\justi\Desktop\UnrealEngine-Source\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 708 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() in C:\Users\justi\Desktop\UnrealEngine-Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 57 UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults: Error: Unknown Cook Failure

Product Version: UE 4.17
Tags:
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asked Sep 01 '17 at 12:49 PM in Packaging & Deployment

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AtheedJDB
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