Error Cooking 4.17.1

Hi All,

I am getting this error while trying to package my project. I am not sure about myself when it comes to reading this package log. It looks like EdGraphpin.cpp messed up? Can you guys see if you can help me and maybe I can learn how to read/fix the logs myself when I understand them a littler better. Thanks for your help!

UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Warning: CreateProc failed (2) …/…/…/Engine/Binaries/Win64/CrashReportClient.exe “C:/Users/justi/Desktop/FortWars4.17.1/ForgottenStudios-FortWars 4.17.1/FortWars_4.17.1/Saved/Crashes/UE4CC-Windows-F4C252844A1E9C20203FDF885B1B4EDD_0000” -Unattended -nullrhi -AppName=UE4-FortWars -CrashGUID=UE4CC-Wi
ndows-F4C252844A1E9C20203FDF885B1B4EDD_0000 -DebugSymbols=…\Engine\Intermediate\Symbols
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: Assertion failed: !PinRef->bWasTrashed [File:C:\Users\justi\Desktop\UnrealEngine-Source\UnrealEngine\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 1676]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: KERNELBASE.dll!0x0000000000099E08
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:120]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Core.dll!FOutputDevice::Logf__VA() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Core.dll!FDebug::AssertFailed() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Engine.dll!UEdGraphPin::SerializePin() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:1677]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Engine.dll!UEdGraphPin::Serialize() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:1457]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Engine.dll!UEdGraphPin::SerializePin() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:1785]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Engine.dll!UEdGraphPin::SerializePinArray() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:1624]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Engine.dll!UEdGraphNode::Serialize() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphnode.cpp:432]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-BlueprintGraph.dll!UK2Node::Serialize() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\editor\blueprintgraph\private\k2node.cpp:114]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-BlueprintGraph.dll!UK2Node_Variable::Serialize() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\editor\blueprintgraph\private\k2node_variable.cpp:29]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-CoreUObject.dll!FArchiveHasReferences::FArchiveHasReferences() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\coreuobject\private\serialization\archivehasreferences.cpp:46]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-CoreUObject.dll!FArchiveHasReferences::GetAllReferencers() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\coreuobject\private\serialization\archivehasreferences.cpp:87]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-CoreUObject.dll!FArchiveHasReferences::GetAllReferencers() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\coreuobject\private\serialization\archivehasreferences.cpp:68]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-UnrealEd.dll!FReplaceReferenceHelper::FindAndReplaceReferences() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:89]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::ReplaceInstancesOfClass_Inner() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:1991]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::BatchReplaceInstancesOfClass() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:1474]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushReinstancingQueueImpl() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:948]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-CoreUObject.dll!EndLoad() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1686]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1312]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-CoreUObject.dll!LoadPackage() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1409]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2023]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\editor\unrealed\private\cookontheflyserver.cpp:1632]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:906]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:582]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Cmd.exe!FEngineLoop::PreInit() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2134]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Cmd.exe!GuardedMain() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\launch\private\launch.cpp:127]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Cmd.exe!GuardedMainWrapper() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Cmd.exe!WinMain() [c:\users\justi\desktop\unrealengine-source\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: KERNEL32.DLL!0x0000000001572774
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: ntdll.dll!0x0000000002F70D51
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: ntdll.dll!0x0000000002F70D51
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 381.7111538s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.CommandletException: BUILD FAILED: Failed while running Cook for C:\Users\justi\Desktop\FortWars4.17.1\ForgottenStudios-FortWars 4.17.1\FortWars_4.17.1\FortWars.uproject; see log C:\Users
\justi\Desktop\UnrealEngine-Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Cook-2017.08.31-19.25.07.txt
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) in C:\Users\justi\Desktop\UnrealEngine-Source\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 408
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in C:\Users\justi\Desktop\UnrealEngine-Source\UnrealEngine\Engine\Source\Programs\AutomationTool
\AutomationUtils\CommandletUtils.cs:line 112
UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params) in C:\Users\justi\Desktop\UnrealEngine-Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 285
UATHelper: Packaging (Windows (64-bit)): — End of inner exception stack trace —
UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params) in C:\Users\justi\Desktop\UnrealEngine-Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 302
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in C:\Users\justi\Desktop\UnrealEngine-Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 208
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() in C:\Users\justi\Desktop\UnrealEngine-Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 40
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() in C:\Users\justi\Desktop\UnrealEngine-Source\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary2 Commands) in C:\Users\justi\Desktop\UnrealEngine-Source\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 563
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) in C:\Users\justi\Desktop\UnrealEngine-Source\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 533
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) in C:\Users\justi\Desktop\UnrealEngine-Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 133
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in C:\Users\justi\Desktop\UnrealEngine-Source\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 708
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() in C:\Users\justi\Desktop\UnrealEngine-Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 57
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure