Mounting .pak file screws up asset loading in Windows
Hello, I have strange behavior on 4.17
I made some .pak files using UnrealPak and mounted it in runtime. It compiled and worked as expected in Android. But in windows, engine cannot find most of assets after mounting pak even asset file was not inside in the pak file.
I used code like this:
As a note, just resetting platform file is not cause the problem. When after pak file mounted explicitly, the problem arises.
And I tried replacing
asked Sep 01 '17 at 06:49 AM in Bug Reports
I noticed there is some fixing is on going. Looking forward to the issue being solved :(
answered Sep 04 '17 at 02:49 AM
In case the default platform file mana=get is not PakFile, you need to restore it once you are done mounting the pak. This is what my custom UndoSetPakPlatformFile does.
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