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How do I remove tile effect from materials on landscape?

Is there any way i can remove the tile looking effect from my landscape materials while using "layer landscape blend"?

i tried Lerp but it doesnt seem to remove the tiles properly

Product Version: UE 4.15
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asked Sep 01 '17 at 07:10 AM in Using UE4

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True Origins Int
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You will always get tiling to some degree. However you can reduce how much its seen by using micro tiling technique. A good example can be found in the starter content with the grass material. Open that material and you should get a good idea of how it works. Even copy the code to your material and get it working with your own materials.

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answered Sep 01 '17 at 10:34 AM

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bennleww
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avatar image True Origins Int Sep 03 '17 at 09:10 AM

Yes i observed the default grass texture, it has a numerous amount of nodes in it, the problem is i want to place different materials on my landscape without having a tile look on them, if i copy and paste the same default grass nodes i cant link them to the "lanscape layer blend" node, which allows me to use different materials on the landscape.

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I personally have used the textures from the grass material and used them on most of the different textures. In my case i used material functions, then hook them up to the layer blend so it is a lot more tidier. Do you know about material functions? They are a single node that contains the material attributes. Drag it from your content browser into your main material. Hook each material function into a break material attributes, then into your different layer blends.

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answered Sep 03 '17 at 09:26 AM

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bennleww
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