How to Create tire burnout using blueprints?

I’m new to unreal engine. How to create a tire smoke using blueprints?

First of all, you need a smoke particle effect. You can either use the one from the Starter Content pack (as a placeholder), make your own, or get one from the Marketplace.

Then, there’s a node called “Spawn Emitter at Location”.

Basically, you create a socket on the bottom of the tires (or an invisible Scene component/Sphere), and then use a “Get Socket Location” node for it (or a “GetActorLocation”), and plug it into the “Location” pin of that “Spawn Emitter at Location” node.

Thanks for the help!