Blueprints Project Crepusuclar Ray Orientation

I’m trying to recreate the crepuscular rays in the Blueprints project. I have the blueprint setup but I can’t get the orient to light function to work in either the Blueprints project or my own.

I fixed it. The mesh was modeled in 3ds Max, which is -Y forward but UE4 is +X forward and so when i rotated the light it was on the Y axis but the Y axis for the spline mesh model was roll. What clued me in was that the mesh would twitch when i toggled between modes.