HTC Vive wheelchair tracking issue

I’m having an issue where I use the rotation degrees from a Vive tracker and subtract it with the degrees one frame later, now when the degrees that come out of the tracker go from 360 back to 0 after one rotation the system bugs and moves the chair backwards with a very big distance instead of the tiny movement it should add each frame. I have a youtube link to clarify the issue.

Are you using floats? If so you can try to use the combine rotator node, it works on Quaternions internally and is more reliable with the rotation jumps.

Thanks, I was able to fix the issue!
Now I have a working wheelchair simulator :smiley: