Particle Mesh not showing up.
My particle system is for an explosive and there are the normal particles and there is a mesh particles that fly out like debris.
In cascade, the Particle system looks and works fine. Then, when I put it in the world.. It still works fine (hitting reset in level).
But when hooked it up to a trigger so that I can see it blow up on Overlap, there are parts of the system don't show any more. The effect happens a location of static mesh (without a collision atm, with a collision did same thing)
asked Jul 16 '14 at 06:18 PM in Rendering
Mesh emitter collision is calculated @ the pivot location of the mesh. If you generate collision geometry this is not taken into consideration.
So if your meshes emit from 0,0,0 of your emitters local space, and the mesh origin allows for the emitted meshes to collide with geo, and you have the collision module set to kill, then your meshes would potentially disappear instantly (i.e. they collide right when emitted.)
There is an option in the collision module to delay the collison, try tweaking that number, or offsetting your mesh emission location with the initial location module.
answered Jul 21 '14 at 02:44 AM
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