Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

3D widget offset when vehicle moving


I have widget interaction and 3d widget menu in my vehicle class. When the car moves I can't normally interact with the menu. The mouse cursor has some offset which raises with vehicle velocity. Thus, if I stop the vehicle by setting its velocity to zero, interaction works as expected and i can hit the buttons without offset.

How 3d widget component related to vehicle velocity? I'm pausing the game to use the menu. Looks like even when i see the menu in front of camera, its transform is late and somewhere behind the camera

Product Version: UE 4.15
more ▼

asked Sep 01 '17 at 10:41 AM in Blueprint Scripting

avatar image

94 2 14 14

avatar image AndrewFord Sep 01 '17 at 03:04 PM

I've fixed this by setting mesh velocity to zero in blueprint but i would like to know the right solution for this issue

solution.png (115.2 kB)
(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question