3D widget offset when vehicle moving

Hello!

I have widget interaction and 3d widget menu in my vehicle class. When the car moves I can’t normally interact with the menu. The mouse cursor has some offset which raises with vehicle velocity. Thus, if I stop the vehicle by setting its velocity to zero, interaction works as expected and i can hit the buttons without offset.

How 3d widget component related to vehicle velocity? I’m pausing the game to use the menu. Looks like even when i see the menu in front of camera, its transform is late and somewhere behind the camera

I’ve fixed this by setting mesh velocity to zero in blueprint but i would like to know the right solution for this issue

Hi Andrew, were you ever able to find a good solution? It seems that widget interaction component pulls the actual mouse position from the previous tick, so if the character is moving (on a vehicle/elevator, for example) the virtual mouse position always lags behind. I’ve pulled my hair out trying to solve this. Thanks.

Hi! I don’t remember, but you can zero the physics mesh velocity as an option.