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3D widget offset when vehicle moving


I have widget interaction and 3d widget menu in my vehicle class. When the car moves I can't normally interact with the menu. The mouse cursor has some offset which raises with vehicle velocity. Thus, if I stop the vehicle by setting its velocity to zero, interaction works as expected and i can hit the buttons without offset.

How 3d widget component related to vehicle velocity? I'm pausing the game to use the menu. Looks like even when i see the menu in front of camera, its transform is late and somewhere behind the camera

Product Version: UE 4.15
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asked Sep 01 '17 at 10:41 AM in Blueprint Scripting

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avatar image AndrewFord Sep 01 '17 at 03:04 PM

I've fixed this by setting mesh velocity to zero in blueprint but i would like to know the right solution for this issue

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