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What package settings do I use so I don't violate Marketplace license?

I'm using some content bought from Marketplace in my game. Now I want to distribute the game however I want to make sure that people downloading my game don't extract and steal the Marketplace content from my distributed bits and use them in to their own projects (I'm not sure if that violates Marketplace license).

Is there any settings that I must use while packaging the game that is required by Marketplace license?

I'm packaging my game in DebugGame config, I include debug files and I'm generating pak file with chunks. Am I good for not violating distribution licence for content bought from Marketplace using these settings?

Product Version: UE 4.17
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asked Sep 01 '17 at 12:11 PM in Packaging & Deployment

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