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Issues with lighting when i convert a actor to a static mesh.

Im making a horror game so its going to be a dark scene the problem is once i converted some actors to a static mesh and build the lighting the floor doesn't light up when there is a point light on it.I have included some pictures to show what i want it to look like and what it looks like when the lighting is built.

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Product Version: UE 4.16
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asked Sep 01 '17 at 06:41 PM in Using UE4

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hazhunt
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avatar image hazhunt Sep 01 '17 at 06:58 PM

Im making a horror game so its going to be a dark scene the problem is once i converted some actors to a static mesh and build the lighting the floor doesn't light up when there is a point light on it.I have included some pictures to show what i want it to look like and what it looks like when the lighting is built.

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This is probably because you're using StaticLighting and it has no reflection capture info for the metallic surfaces.

Try adding a Reflection Capture, then build the lighting.

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answered Sep 02 '17 at 03:03 AM

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BenVlodgi
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