Issues with lighting when i convert a actor to a static mesh

Im making a horror game so its going to be a dark scene the problem is once i converted some actors to a static mesh and build the lighting the floor doesn’t light up when there is a point light on it.I have included some pictures to show what i want it to look like and what it looks like when the lighting is built.

This is probably because you’re using StaticLighting and it has no reflection capture info for the metallic surfaces.

Try adding a Reflection Capture, then build the lighting.