Why does my level sequence not possess the player?

When I start my game, I spawn at the location of my pawn and hear the audio of the level sequencer. I am not seeing the video feed that should come from the sequencer camera. This is a VR project and it has worked before but not anymore.

I have a VR character referenced to my VR gamemode. My persistent level is empty and the its Beginplay node loads the first level stream.

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The BeginPlay in this level stream plays the level sequencer and loads additional world landscape while it is playing. When the sequence is over, I assume the player is resumed into the character actor automatically and the script continues.

This is my level sequence:

What actually happens is that I spawn at the character point in the first level stream, the actions that should come after the sequence are carried out while I hear the audio of the sequence.

What am I doing wrong?

I solved the problem while proofreading this post. The problem was that the level sequencer had empty Camera Cuts. Simply adding the CineCameraActor to it filled the camera feed and fixed both the timing issue and video feed.