Help! Point light only emits in one direction
]Hi there! I have a problem while lighting my level in UE4 4.11.2 (Windows). Whenever I use a point light, it will only light in one direction, and a directional light doesn´t even light at all. For some reason, this only happens when trying to illuminate the landscape, created with the sculptor tool in UE4. Both the point and directional light work fine on assets brought from 3ds max. I´ve tried the lights in stationary, static and movable, and the problem remains the same. Also when I build the lights, they completely dissapear after they are build.
As you can see in the pic, the point light only lights one side, and those 2 lights in the back are the same problem. In this pic, the directional light does nothing in the landscape but as I said before, it lights the assets brought from 3ds max, in this case, the folliage. Also, as you can see in this one, if I put a directional light in the other side of the landscape, it will light it.
The white stripes are rain particles, I left it for the screenshots just in case it may have something to do. Thank you for your time and excuse any grammar mistakes since english is my second language.
So I created a new material for the landscape, doing the exact same thing and exact same textures I did with the previous one, and for some reason, now it is working normally. SoI guess is solved....but not a clue why!
answered Sep 03 '17 at 06:15 PM
I just had a similar problem happen in my project on 4.17
Try adding a Lightmass Importance Volume around the area Also try adding Reflection Captures. If that light is static and you're using the metalic property on your material, it needs a Reflection Capture
answered Sep 02 '17 at 03:07 AM
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