Changing the game type mid-level

Hi guys, I’m new to UE4 and just getting my head around the basics. I want to make a platform game and have started off with the 3D sidescroller blueprint. So, my question is, how would I go about making the game change the view and character movement to be along the Z axis instead of just X and Y? So if my character is just running along like a normal sidescroller, I then want it to hit a certain point (I’d assume a trigger volume) and change to being a third person type game where they have to traverse a corridor moving forwards and backwards instead of just left and right? Is this something that can be done and if it is can anyone help me wrap my head around it? Let me know if that’s not clear enough, it’s quite hard to explain when you don’t know what you’re talking about… Thanks in advance!

You can do it 2 ways:

  • 2 different pawns/ characters with all the movement logic in each Blueprint. When you hit your certain point, you just switch these characters with possess/unpossess nodes.

  • 1 pawn/ character and 1 bool that locks your other movement. If you hit the trigger, just change the bool.