Custom GameMode and GameState not working?
Ok, Im new to UE4 so lets put that out there ;o) I have been through all the code tutorials tho, and have been a programmer for many years.
Im using Visual Studio 2013 Express with UE4 4.2.1 on Windows 7 Professional.
I have created a ThirdPersonCode sample project. I have created a UObject based controller class that I want to abstract some calculations that i dont want to do in a Blueprint. The idea is this contoller will be used inside the GameMode::Tick method to update a USTRUCT in my GameState class for use within Blueprints.
I define my GameStateClass and create one of these Controller objects in my GameMode constructor
Then I have my Tick method
So far so good you might say ... or not shrugs
Here are my issues that if you can help I would be very grateful
None of this makes any sense to me as far as standard C++ programming goes, but there may be some UE4 specifics that I am missing.
This also seems like simple basic stuff that should not have been a stumbling block for me for so long.
Hoping someone out there can point me in the right direction.
asked Jul 16 '14 at 07:07 PM in C++ Programming
Somehow my Unreal Engine installation must have been corrupted as every new project exhibited the same behaviour.
I installed 4.3 and created everything again from scratch :o( and the problem has not reappeared.
answered Jul 20 '14 at 12:31 AM
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