x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Creating a physics lantern with dynamic pivot point

I've been searching for a solution all across the unreal forums and answers and can't seem to find a possible solution for this. It should not be a big deal. I just can't google the right words (I guess).

I have a character which holds a lantern. The lantern is split in two objects : The handle and the light source part. I want to apply physics constrained to the light source part so the lantern can swing across the Y axis.

The problem is that when I add physics to the lantern it becomes 'static' (Just physics interact) and the lantern doesn't follow the hand (it's parent).

alt textalt text

Product Version: UE 4.16
Tags:
more ▼

asked Sep 02 '17 at 02:07 PM in Blueprint Scripting

avatar image

lorenzofman
1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question