Realistic FPP camera

Hello,

I’m working on my FPP game: I have created TPP project and attached camera to TPP character’s head. But I’m not happy with that. I want to create something more realistic like on this video: Unreal Engine 4 - Advanced First Person Camera - YouTube

I want to add some head-bobing but I think it can bbe easily done with matinee, right?

​​​​​​​I’m not quite sure how I can make good FPP camera? Can you give me some advise?

  • It looks like they may have had a Spring arm attached to the player, and the camera attached to that, with a very short distance, and slight delay.
  • Also, adding a slight roll to the camera in the horizontal input movement.

The simplest way to achieve what your wanting is to add head bob to the character skeleton. Add a socket to the head node and attach your spring arm/camera to the socket. This way you have control of how the head bob works and when it’s applied through your animation assets without additional coding.

You can achieve it through other methods but youll have to manage the effect alot more as your character switches animations during transitions such as walking to running, going prone, zooming in, etc. By handling it your animations assets each character can have unique head bob and each animation with have it’s own also, giving you complete control of how and when it’s applied.