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Error in C++ and blueprint exposure

I exposed a variable to blueprint. Then out of nowhere i noticed when i played in editor nothing i coded was working I checked everything and it waa fine. Then i noticed when i pressed play the bool changed for no reason. Then i Keep pressing play it'll change after playing and stoping 4 or more times. I want into my blueprint nothing. Then i pressed play a error finally came and said value set to none for the bool? I said good maybe it found the error.. I looked and thought no way no clue my code is correct... Just hit compile save on blueprint now it works fine.

Product Version: UE 4.17
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asked Sep 02 '17 at 06:29 PM in C++ Programming

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