Cross-Compiling in Non-Git Version
Reading through documentation https://wiki.unrealengine.com/Compiling_For_Linux and https://docs.unrealengine.com/latest/INT/Platforms/Linux/GettingStarted/ , I am not sure about the procedure in 4.16.
According to the first doc, using v9 clang-4.0.0-based I dont need to run any Setup or GenerateProjectFiles, therefore it should work with engine from launcher (it also has target platform - Linux in launcher options).
After few days of experimenting, I still cant find a way to show "Linux" in VS platforms.
Steps I did,
I apologise if I am missing something trivial, but it is driving me mad. Can anyone help or give me more pointers?
asked Sep 02 '17 at 10:08 PM in Packaging & Deployment
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