Is there a way to compile test all the blueprints in a project, kinda like a "Map Check" but for BP?
I tried to package my game but the engine said it failed. So now I'm trying to find the blueprints that aren't compiling right. Can anyone clue me in?
Also, it said some of my simple materials failed and would package using default material, why would that be for something simple?
asked Sep 02 '17 at 09:43 PM in Blueprint Scripting
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