How to switch between characters using widget buttons? I have succeeded to do so by pressing keyboard numbers but I need it to be through a clickable button in the widget. ( when clicking Intro button switching happen )
Hey, In your possess blueprint. I would make a custom event for each possess. IE PossessPlayerOne. In your widget, get a reference to that blueprint, either by getAllActors, a get pawn/controller, or pass in a reference, however you like really so many ways to pass a reference. Using that you can do OnClicked (widget button) reference>PossessPlayerOne. You might also want to call Remove from parent (self) to get rid of the widget after you call the possess function.