how to switch between characters using widget buttons?

Hello,
A Newbie Question, Excuse me!

How to switch between characters using widget buttons? I have succeeded to do so by pressing keyboard numbers but I need it to be through a clickable button in the widget. ( when clicking Intro button switching happen )

Thanks

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Hey, In your possess blueprint. I would make a custom event for each possess. IE PossessPlayerOne. In your widget, get a reference to that blueprint, either by getAllActors, a get pawn/controller, or pass in a reference, however you like really so many ways to pass a reference. Using that you can do OnClicked (widget button) reference>PossessPlayerOne. You might also want to call Remove from parent (self) to get rid of the widget after you call the possess function.

Thank you for the help DanielOrchard, much appreciated!

What a beautiful coincidence … I have the same worries. Is it possible to have screenshots to explain it ?