Can number of texture samples in a flipbook be decreased

I am making a material for mobile and it utilizes about 4 materials and a flip book texture.

There is a 5 texture sampler limit on mobile and a flip book is taking about 3 of it making the total texture samplers in my material to be 7. Is there any way in which I can decrease this?

I opened the flipbook function and saw some something which I had no idea about so didn’t touch them.

I have optimized my textures so, specular is inside base textures alpha and ambient occlusion is inside the normals alpha.

Hi envenger -

Can you give me a screenshot of the setup you are looking for not minding the 5 samplers limit and let me see what I can do for you?

Thank You

Eric Ketchum

I actually decreased the number of texture samples to 3 only.
Still the number of texture samplers is 6.

But the thing is huge

Except the base colour and normal, the other i have used is only 1 texture. On the emissive side

here is the link cause i cant upload it i guess
http://postimg.org/image/abv7ittxn/full/

http://postimg.org/image/abv7ittxn/full/

Hey envenger -

You are good in Texture Samplers for your mobile device. A lit model material has 3 reserved samplers for engine lighting purposes which DO NOT count toward your total of 5 texture samplers so in that particular model you can use up to 8 total but it will be a heavy material to use so you might want to keep it closer to the material you show up above.

Thank You -

Eric Ketchum

Thanks…

I first thought that the flipbook took those 3 extra textures.