I am making a material for mobile and it utilizes about 4 materials and a flip book texture.
There is a 5 texture sampler limit on mobile and a flip book is taking about 3 of it making the total texture samplers in my material to be 7. Is there any way in which I can decrease this?
I opened the flipbook function and saw some something which I had no idea about so didn’t touch them.
I have optimized my textures so, specular is inside base textures alpha and ambient occlusion is inside the normals alpha.
You are good in Texture Samplers for your mobile device. A lit model material has 3 reserved samplers for engine lighting purposes which DO NOT count toward your total of 5 texture samplers so in that particular model you can use up to 8 total but it will be a heavy material to use so you might want to keep it closer to the material you show up above.