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Crooked ribbon trail in split screen

I've managed to add a Ribbon trail to an actor and it works great in single screen, but in split screen the ribbon gets crooked: alt text

I've just added the emitter to my actor as a component and I'm not spawning any actual particles: alt text

Is there a way to fix this in split screen?

Product Version: UE 4.17
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asked Sep 03 '17 at 09:56 AM in Rendering

avatar image

chirieacam
31 1 4

avatar image Nuclear Arbitor Sep 04 '17 at 02:14 AM

no clue how split screen works. with that said, does it look the same on both screens? does it look the same for both screens if both cameras are in the same place? from what i can see in the screenshot, it looks a bit like the sprite orientation is being calculated for the wrong screen.

avatar image chirieacam Sep 04 '17 at 08:45 AM

Yes, you are right: if both cameras have the same orientation it seems that the trail is rendered correctly: alt text

avatar image Nuclear Arbitor Sep 05 '17 at 10:30 AM

Seems like you need to force each camera to compute the ribbon separately then. I feel like this should be a non-issue though and have no idea on how to go about this.

avatar image chirieacam Sep 05 '17 at 11:18 AM

Thanks, I'll look into that, but not sure if that's possible; I haven't found anything related to that yet.

avatar image Nuclear Arbitor Sep 05 '17 at 11:20 AM

It seems like something that should just work. If you don't find anything with a cursory search I suggested submitting a bug report. At the very least you're more likely to get attention from a dev.

avatar image chirieacam Sep 05 '17 at 11:24 AM

Thanks, I'll do that!

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