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How AI use SmartLink equally

Hello. I am developing AI jump using NavLinkProxy with smartlink.

for example, There are lot of bot. may 10 bots. A lots of bots are using only 1 navlink. like this picture.

alt text

I think AI use a low cost path. I referenced RoboRecall jump proxy. That is amazing way.

They are only thinking move to one location. So they only release and lock in starting MoveTo() code. I need to follow to actor. I should consider player move to another location.

So I Think a two way. Custom NavigationData(FindPath Modify) and NavLink Broadcast.

I saw the NavLinkCustomComponent BroadcastStateChange code.

but I couldn't find OnBroadcastFilter bind code... and why 323 line is excluded??... Is being developing now?... alt text alt text

also If Some people know another solution, Could you help me?... Thanks to read my post.

Product Version: UE 4.17
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asked Sep 03 '17 at 11:39 AM in C++ Programming

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minnow
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