Assets flickering when overlapped.
I am not sure about the techincal terms, but this is a common issue when working with 3D. The renderer (in this chase UE4 but it's the same in any game engine, it's even an issue when working with offline renders for movie VFX as well) can't really decide which surface should be on top, since both surfaces share the same 3D space.
So the solution would be to move one of the walls just some micro units behind the other, or to make sure that they fit nicely alongside each other without overlapping.
I hope it helps a bit on your way.
Good luck with your development! And welcome to the community!
answered Sep 03 '17 at 01:41 PM
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