Simple blueprint project (cube, atmosperic fog, directional light, camera, player start) failed to start on device (closed after splash screen). According to logcat, it’s due to the error:
E/dalvikvm(32435): dlopen(“/data/app-lib/com.ksquest.AndroidTestDemo6-1/libOVRPlugin.so”) failed: Cannot load library: soinfo_link_image(linker.cpp:1636): could not load library “libGLESv3.so” needed by “libOVRPlugin.so”; caused by load_library(linker.cpp:746): library “libGLESv3.so” not found
Really, it is rather old device, without GL ES3. There is no libGLESv3.so preinstalled.
The same .apk works fine on a newer device (Highscreen Boost 3 phone).
So, how can I resolve the problem? I do not need VR components at the project.
Thank you. I hope this helps the original poster. However, I have already disabled all those plugins and there is no difference even with an entirely by-the-book, complete rebuild after restarting my machine and Unreal, and wiping out the original build.
I think I tried that but it was months ago and I gave up to work on another project. I’ll try again and make sure about that part (though I thought I unticked everything with the word “VR” in it). Thanks.
Hey somehow even though I unticked one of the VR plugins SEVERAL TIMES, I found it ticked this time when I loaded the project. I unticked it and now it has progressed to showing “Your Splash Screen Here” (but staying there forever). I’ve never gotten this far with Android on UE4 before. Thanks!