Hello, i’ve been used to use Unity Engine before to make games, but now i’ve started using Unreal Engine for the first time, i tried to look at the official tutorials of the documentation, but it doesn’t look as straightforward as it was in Unity to learn things
I’ve some C++ knowledge that i learned and i’ve been used to use a bit SDL in the past so i thought it would just be a bit similar, but the API documentation seems a big confusing since i never know which headers i must import and never know which class i should use
i read the various documentations, such as the documentation made for Unity developpers, it was useful to understand the interface,however the way it works is a lot different, on Unity it was simply “creating a gameobject, adding it in the scene, adding some components, creating components through script, in Unity it was C# and it’s ready to use” in Unreal Engine it doesn’t seem to work through the same schema
that’s why i’d just like to find a way to understand the way Unreal manages this
i’ve already watched some official video tutorials, i saw for example the third person blueprint tutorial, the problem is that with blueprint, i don’t understand at all what i’m doing, it’s simply copying what the guy used in the video but it doesn’t feel like making our own scripts, i wanted to make my scripts in C++ and assign it to the objects, or more like it’s said in unreal, to the Pawns, but the C++ doc is not straightforward at all, i don’t even know what i should read first in the doc because nothing is explained about it
thanks in advance for your help