Steam Online Subsystem Commercial Use

I am following along with the Networking Multiplayer Video Tutorial (https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1gYqSlbGQVKsRg6fpxWndZqZ/abmzWUWxy1U/index.html) and I am attempting to install the Steam onto my desktop. The License Agreement that I need to agree to has a subscriber agreement http://store.steampowered.com/subscriber_agreement/ and it talks about “commercial use”. I am new to Steam and I currently do not know much about what the Valve Developer Tools are or their Source Engine SDK.

I sent them the following email:

but they have not responded back to me yet. I was hoping someone at UE4 would be able to guide me on how to navigate these Licenses and Agreements in order to eventually use the Steam Online Subsystem for future commercial use.

  1. Do I need some type of special Steam account?
  2. How do I go about setting up my Steam accounts and the Steam Software in combination with the Unreal Engine in order to use the Steam Online Subsystem for commercial use in the future?

I think it would be great from a personal perspective if another video was added here https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1gYqSlbGQVKsRg6fpxWndZqZ/abmzWUWxy1U/index.html for such a guide.

I got this response from Valve:

For using the Steamworks SDK that ships with UE4 for development you need to sign up first for a regular Steam user account and then sign up for a developer account at partner.steamgames.com. That has the terms on using Steamworks and distributing via Steam.

Nice, thanks. :slight_smile: