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Vr spectator texture mode doesnt show texture as desire

alt text

the texture show as pic.png

but in Vr spectator texture mode it shows as screen.png

it seems blue and dark

alt text

is there something wrong with it ?

Product Version: UE 4.17
pic.png (609.1 kB)
screen.png (807.7 kB)
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asked Sep 04 '17 at 05:26 AM in VR

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avatar image LeFxGuy Sep 25 '17 at 01:02 PM

Did you find a solution?

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3 answers: sort voted first

Hi ! Rendertexture are a bit messy... Try setting "target gamma" to 1.3 or 2.2 (or something else you find nice). Also you should assign the scene capture parameter as "Final Color (LDR) in RGB to get the nearest result as the viewport (and enable postprocess btw).

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answered Sep 26 '17 at 12:52 PM

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Teapot Creation
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avatar image 无显示 Sep 30 '17 at 08:19 AM

Got it. Thank U.

avatar image Debug.log Aug 22 '18 at 02:00 AM

I have also encountered this situation.How did you solve it? Please tell me

avatar image 无显示 Aug 22 '18 at 04:06 AM

As LeFxGuy and Teapot Creattion told, try setting "target gamma" to 1.3 or 2.2. It seems not show as truth but makes viewport brighter.

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Is auto-exposure ticked in the render settings? This often causes strange results.

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answered Sep 25 '17 at 01:13 PM

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Besides needing correct gamma, in our use case, the SceneCaptureComponent was set to NOT update every frame. The Image got too dark even with 2.2 gamma. This can be fixed by setting the flag "Always Persist Rendering State" to true in the settings. If anyone has this problem, check this flag.

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answered Oct 05 '17 at 04:54 PM

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