Vr spectator texture mode doesnt show texture as desire

the texture show as pic.png

but in Vr spectator texture mode it shows as screen.png

it seems blue and dark

is there something wrong with it ?

Did you find a solution?

Is auto-exposure ticked in the render settings?
This often causes strange results.

Hi ! Rendertexture are a bit messy… Try setting “target gamma” to 1.3 or 2.2 (or something else you find nice).
Also you should assign the scene capture parameter as "Final Color (LDR) in RGB to get the nearest result as the viewport (and enable postprocess btw).

Got it.
Thank U.

Besides needing correct gamma, in our use case, the SceneCaptureComponent was set to NOT update every frame. The Image got too dark even with 2.2 gamma. This can be fixed by setting the flag “Always Persist Rendering State” to true in the settings. If anyone has this problem, check this flag.

I have also encountered this situation.How did you solve it? Please tell me

As LeFxGuy and Teapot Creattion told, try setting “target gamma” to 1.3 or 2.2. It seems not show as truth but makes viewport brighter.