Vr spectator texture mode doesnt show texture as desire
the texture show as pic.png
but in Vr spectator texture mode it shows as screen.png
it seems blue and dark
is there something wrong with it ?
asked Sep 04 '17 at 05:26 AM in VR
Hi ! Rendertexture are a bit messy... Try setting "target gamma" to 1.3 or 2.2 (or something else you find nice). Also you should assign the scene capture parameter as "Final Color (LDR) in RGB to get the nearest result as the viewport (and enable postprocess btw).
answered Sep 26 '17 at 12:52 PM
Is auto-exposure ticked in the render settings? This often causes strange results.
answered Sep 25 '17 at 01:13 PM
Besides needing correct gamma, in our use case, the SceneCaptureComponent was set to NOT update every frame. The Image got too dark even with 2.2 gamma. This can be fixed by setting the flag "Always Persist Rendering State" to true in the settings. If anyone has this problem, check this flag.
answered Oct 05 '17 at 04:54 PM
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