Pickable items; Editor vs Savegame

Hi there I’m quite new to Unreal so pardon me if that might be a stupid question.

I have several pickable items within my level that I would like to place directly within the editor. But I would like those items to be just something like a preset when the level is loaded for the first time. When loading a savegame I would like those items, that where picked up before, to be gone.

Of course I can store the items, that where picked up before, and than remove them during loading time, but that seems like unnecessary work; especially as the number of items within the level might grow.

Is there a more convenient (or a more Unreal’ish) way in doing this?

Hope my question is understandable

Regards Marcell