I need to create a new Blueprint class, by extending UObject. The only thing is that inside a UObject I can’t use functions from UGameplayStatics (e.g. getAllActorsOfClass). In order to use these functions I need to extend other classes such as Actor or ActorComponent, but I don’t want to extend them (I need an object, not an Actor or a Component).
Is there a way to use the UGameplayStatics functions by extending an Object?