Spectate Server design
For my project I would like to view what player A sees (aka his camera viewport) on my machine B. Basically a spectate function, but I am having issues figuring out good design.
A (player) is the server, so there is no lag, but they have to portforward so my client (machine B) can connect and spectate it
(B is the server, A is the client) - will introduce unnecessary lag
Is there any simple way to do spectating over IP without much hassle for the client?
asked Sep 04 '17 at 11:27 AM in Blueprint Scripting
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