For my project I would like to view what player A sees (aka his camera viewport) on my machine B. Basically a spectate function, but I am having issues figuring out good design.
Design 1)
A (player) is the server, so there is no lag, but they have to portforward so my client (machine B) can connect and spectate it
Design 2)
(B is the server, A is the client) - will introduce unnecessary lag
Is there any simple way to do spectating over IP without much hassle for the client?
Cheers,
Crispy