Blend Materials in Unreal

Hi All,

Quick Question, My learning background is 3ds max and Vray so I was wondering if there is an equivalent to the Vray blend material in unreal? I need to use an alpha to split 2 different types of material, I’m sure its possible, can anyone point me in the right direction?

Many Thanks

I think you should use the Linear Interpolation node in the Material editor. It allow you to split the two input with an alpha map for example in your case.

That was it man!! Thanks for the help