Quick Question, My learning background is 3ds max and Vray so I was wondering if there is an equivalent to the Vray blend material in unreal? I need to use an alpha to split 2 different types of material, I’m sure its possible, can anyone point me in the right direction?
I think you should use the Linear Interpolation node in the Material editor. It allow you to split the two input with an alpha map for example in your case.