x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Web GL will not export on Unreal 4.16

I've been all over google but I can't find an answer. I installed every available tool in Visual Studio 2015, added an environment variable for Windows 8.1 SDK, installed Chromium and Python 2.7.1, and the EM SDK.

Here is my error log: LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(-707973314) SRandInit(-707973313). LogTaskGraph: Started task graph with 5 named threads and 6 total threads with 1 sets of task threads. LogStats: Stats thread started at 5.639565 LogInit: Using libcurl 7.47.1 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.0.2g LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Build: ++UE4+Release-4.16-CL-3452394 LogInit: Engine Version: 4.16.0-3452394+++UE4+Release-4.16 LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16 LogInit: Net CL: 3452394 LogDevObjectVersion: Number of dev versions registered: 16 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3 LogInit: Compiled (64-bit): May 22 2017 17:47:00 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.16 LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: MORTY LogInit: User: Davidi LogInit: CPU Page size=4096, Cores=2 LogInit: High frequency timer resolution =2.630830 MHz LogMemory: Memory total: Physical=3.9GB (4GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 274.27 MB used, 274.27 MB peak LogMemory: Process Virtual Memory: 268.54 MB used, 268.54 MB peak LogMemory: Physical Memory: 2582.95 MB used, 1394.06 MB free, 3977.02 MB total LogMemory: Virtual Memory: 633.50 MB used, 1394.06 MB free, 8388608.00 MB total LogInit: Using OS detected language (en-US). LogInit: Using OS detected locale (en-US). LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used. LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'Intel(R) HD Graphics 3000' (Feature Level 10_0) LogD3D11RHI: 64/0/1632 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0x126 (for the marketing name, search the web for "GPU Device Id") LogWindows: EnumDisplayDevices: LogWindows: 0. 'Intel(R) HD Graphics 3000' (P:1 D:1) LogWindows: 1. 'Intel(R) HD Graphics 3000' (P:0 D:0) LogWindows: 2. 'RDPDD Chained DD' (P:0 D:0) LogWindows: 3. 'RDP Encoder Mirror Driver' (P:0 D:0) LogWindows: 4. 'RDP Reflector Display Driver' (P:0 D:0) LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:2 LogD3D11RHI: Adapter Name: Intel(R) HD Graphics 3000 LogD3D11RHI: Driver Version: 9.17.10.3040 (internal:9.17.10.3040, unified:9.17.10.3040) LogD3D11RHI: Driver Date: 2-22-2013 LogRHI: Texture pool is 616 MB (70% of 880 MB) LogD3D11RHI: Async texture creation enabled LogD3D11RHI: GPU Timing Frequency: 12.500000 (Debug: 2 2) LogShaderCompilers: Guid format shader working directory is -4 characters bigger than the processId version (../../../../../../Unreal Projects/SideScrollerTest2/Intermediate/Shaders/WorkingDirectory/8688/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Davidi/AppData/Local/Temp/UnrealShaderWorkingDir/67630E5A471C9E5A2B3DF6A079958A90/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP MacClientTargetPlatform LogTemp:Display: Loaded TP MacNoEditorTargetPlatform LogTemp:Display: Loaded TP MacServerTargetPlatform LogTemp:Display: Loaded TP MacTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTemp:Display: Loaded TP LinuxClientTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 1.56s 86MB C:/Users/Davidi/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Davidi/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Unreal Projects/SideScrollerTest2/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Unreal Projects/SideScrollerTest2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/Davidi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogMaterial: Verifying Global Shaders for PCD3D_SM4 LogSlate: Using Freetype 2.6.0 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction LogSimplygon: Simplygon DLL not present - disabling. LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging LogMeshUtilities: No automatic skeletal mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogNetVersion: SideScrollerTest2 , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 1306158614) LogAssetRegistry: FAssetRegistry took 0.0270 seconds to start up LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.764203 seconds LogUObjectArray: 34194 objects as part of root set at end of initial load. LogUObjectAllocator: 7260416 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogTcpMessaging: Initializing TcpMessaging bridge LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogMaterial: Uniform references updated for custom material expression Custom. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance LogEngine: Initializing Engine... LogHMD: Failed to initialize OpenVR with code 110 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogAIModule: Creating AISystem for world Untitled LogInit: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.22s 86MB C:/Users/Davidi/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogEngineSessionManager: EngineSessionManager initialized LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogFileCache: Scanning file cache for directory 'C:/Unreal Projects/SideScrollerTest2/Content/' took 0.10s LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb LogCook:Display: Mobile HDR setting 1 SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="../../../../../../Unreal Projects/SideScrollerTest2/Content/Maps/Level1.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=2 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAIModule: Creating AISystem for world Level1 LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 94.784ms to complete. LogFileHelpers: Loading map 'Level1' took 21.611 LogCollectionManager: Loaded 0 collections in 0.002692 seconds LogFileCache: Scanning file cache for directory 'C:/Unreal Projects/SideScrollerTest2/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Unreal Projects/SideScrollerTest2/Content/Developers/Davidi/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Unreal Projects/SideScrollerTest2/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000014 seconds LogContentBrowser: Native class hierarchy populated in 0.0337 seconds. Added 2332 classes and 493 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0013 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0024 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0055 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogSlate: Took 0.052531 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) LogSlate: Took 0.035642 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) LogSlate: Took 0.020058 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) LogSlate: Took 0.029171 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K) LogRenderer: Reallocating scene render targets to support 696x396 NumSamples 1 (Frame:1). LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0061 seconds. Added 1 classes and 2 folders. LogLoad: (Engine Initialization) Total time: 234.13 seconds LogLoad: (Engine Initialization) Total Blueprint compile time: 1.21 seconds LogExternalProfiler: Found external profiler: VSPerf LogExternalProfiler: Using external profiler: VSPerf LogOcInput: OculusInput pre-init called LogHMD: Starting GearVRController plugin LogContentStreaming: Texture pool size now 400 MB LogSlate: Took 0.015636 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K) LogAssetRegistry: Asset discovery search completed in 121.5215 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000019 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000384 seconds (updated 0 objects) LogTemp: Repeting last play command: Selected Viewport LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Level1 (Sep 4, 2017, 5:20:52 AM) LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Level1 LogPlayLevel: PIE: StaticDuplicateObject took: (8.187697s) LogAIModule: Creating AISystem for world Level1 LogPlayLevel: PIE: World Init took: (0.032541s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Level1.Level1 to /Game/Maps/UEDPIE_0_Level1.Level1 (8.230564s) LogInit: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogUObjectGlobals:Warning: Failed to find object 'Class /Script/SideScrollerTest2.SideScrollerTest2GameMode' LogLoad: Game class is 'GameModeBase' LogWorld: Bringing World /Game/Maps/UEDPIE_0_Level1.Level1 up for play (max tick rate 60) at 2017.09.04-09.21.03 LogWorld: Bringing up level for play took: 0.778055 LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0783 seconds. Added 11 classes and 0 folders. PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Level1 27.437 LogTemp:Warning: Goal overlapped with PlayerPawn1_Blueprint LogTemp:Warning: Goal overlapped with PlayerPawn1_Blueprint LogSlate: Took 0.347204 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Italic.ttf' (157K) LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms) LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms) LogHttp:Warning: 000000002268D180: request failed, libcurl error: 6 (Couldn't resolve host name) LogHttp:Warning: 000000002268D180: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x2219bfb8 [can pipeline]) LogHttp:Warning: 000000002268D180: libcurl info message cache 1 (Re-using existing connection! (#25) with host datarouter.ol.epicgames.com) LogHttp:Warning: 000000002268D180: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (34.224.134.130) port 443 (#25)) LogHttp:Warning: 000000002268D180: libcurl info message cache 3 (We are completely uploaded and fine) LogHttp:Warning: 000000002268D180: libcurl info message cache 4 (SSL read: error:00000000:lib(0):func(0):reason(0), errno 10054) LogHttp:Warning: 000000002268D180: libcurl info message cache 5 (Connection died, retrying a fresh connect) LogHttp:Warning: 000000002268D180: libcurl info message cache 6 (Closing connection 25) LogHttp:Warning: 000000002268D180: libcurl info message cache 7 (Issue another request to this URL: 'https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B496F1A5C-447B-1257-4D9A-268B279BC334%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.16.0-3452394%2B%2B%2BUE4%2BRelease-4.16&UserID=2e04128244cd099f891d02919f3be908%7C4a6c61cc11f74c6 4bfcf4240d39cce88%7C6b46aeff-66cb-49e0-874a-330bdc56ca0b&AppEnvironment=datacollector-binary&UploadType=eteventstream') LogHttp:Warning: 000000002268D180: libcurl info message cache 8 (Could not resolve host: datarouter.ol.epicgames.com) LogHttp:Warning: 000000002268D180: libcurl info message cache 9 (Closing connection 26) UATHelper: Packaging (HTML5): Running AutomationTool... UATHelper: Packaging (HTML5): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Unreal Projects/SideScrollerTest2/SideScrollerTest2.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Unreal Projects/SideScrollerTest2/SideScrollerTest2.uproject" -cook -stage -archive -archivedirectory=C:/tmp/UE_Exp1/Web -p ackage -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -prereqs -nodebuginfo -targetplatform=HTML5 -build -utf8output UATHelper: Packaging (HTML5): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Unreal Projects\SideScrollerTest2\SideScrollerTest2.uproject UATHelper: Packaging (HTML5): Project.Build: BUILD COMMAND STARTED UATHelper: Packaging (HTML5): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe SideScrollerTest2 HTML5 Shipping -Project="C:\Unreal Projects\SideScrollerTest2\SideScrollerTest2.uproject" -clean "C:\Unreal Projects\SideScrollerTest2\SideScrollerTest2.uproject" -NoUBTMakefiles -remoteini="C:\Unreal Projects \SideScrollerTest2" -nobuilduht -NoHotReload UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: TargetWasm = False UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: TargetWebGL2 = True UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: EnableSIMD = False UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: EnableMultithreading False UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: EnableTracing = False UATHelper: Packaging (HTML5): CommandUtils.Run: Run: Took 14.1228078s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (HTML5): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe SideScrollerTest2 HTML5 Shipping -Project="C:\Unreal Projects\SideScrollerTest2\SideScrollerTest2.uproject" "C:\Unreal Projects\SideScrollerTest2\SideScrollerTest2.uproject" -NoUBTMakefiles -remoteini="C:\Unreal Projects\SideS crollerTest2" -noxge -generatemanifest -NoHotReload -ignorejunk UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: TargetWasm = False UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: TargetWebGL2 = True UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: EnableSIMD = False UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: EnableMultithreading False UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: EnableTracing = False UATHelper: Packaging (HTML5): CommandUtils.Run: Run: Took 2.221127s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (HTML5): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe SideScrollerTest2 HTML5 Shipping -Project="C:\Unreal Projects\SideScrollerTest2\SideScrollerTest2.uproject" "C:\Unreal Projects\SideScrollerTest2\SideScrollerTest2.uproject" -NoUBTMakefiles -remoteini="C:\Unreal Projects\SideS crollerTest2" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: TargetWasm = False UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: TargetWebGL2 = True UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: EnableSIMD = False UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: EnableMultithreading False UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: EnableTracing = False UATHelper: Packaging (HTML5): UnrealBuildTool: Parsing headers for SideScrollerTest2 UATHelper: Packaging (HTML5): UnrealBuildTool: Running UnrealHeaderTool "C:\Unreal Projects\SideScrollerTest2\SideScrollerTest2.uproject" "C:\Unreal Projects\SideScrollerTest2\Intermediate\Build\HTML5\SideScrollerTest2\Shipping\SideScrollerTest2.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -insta lled UATHelper: Packaging (HTML5): UnrealBuildTool: Reflection code generated for SideScrollerTest2 in 14.3780666 seconds UATHelper: Packaging (HTML5): UnrealBuildTool: Setting Emscripten SDK: located in C:\Program Files\Epic Games\UE_4.16\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\1.37.9 UATHelper: Packaging (HTML5): UnrealBuildTool: emcc ExitCode: 0 UATHelper: Packaging (HTML5): UnrealBuildTool: UATHelper: Packaging (HTML5): UnrealBuildTool: # Note: If you put paths relative to the home directory, do not forget os.path.expanduser UATHelper: Packaging (HTML5): UnrealBuildTool: UATHelper: Packaging (HTML5): UnrealBuildTool: # Note: On Windows, remember to escape backslashes! I.e. EMSCRIPTEN_ROOT='c:\emscripten\' is not valid, but EMSCRIPTEN_ROOT='c:\\emscripten\\' and EMSCRIPTEN_ROOT='c:/emscripten/' are. UATHelper: Packaging (HTML5): UnrealBuildTool: UATHelper: Packaging (HTML5): UnrealBuildTool: import os UATHelper: Packaging (HTML5): UnrealBuildTool: UATHelper: Packaging (HTML5): UnrealBuildTool: # this helps projects using emscripten find it UATHelper: Packaging (HTML5): UnrealBuildTool: EMSCRIPTEN_ROOT = os.path.expanduser(os.getenv('EMSCRIPTEN') or 'C:\\Program Files\\Epic Games\\UE_4.16\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\emscripten\\1.37.9') # directory UATHelper: Packaging (HTML5): UnrealBuildTool: LLVM_ROOT = os.path.expanduser(os.getenv('LLVM') or 'C:\\Program Files\\Epic Games\\UE_4.16\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\clang\\e1.37.9_64bit') # directory UATHelper: Packaging (HTML5): UnrealBuildTool: BINARYEN_ROOT = 'C:\\Program Files\\Epic Games\\UE_4.16\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\binaryen\\e1.37.9_64bit' UATHelper: Packaging (HTML5): UnrealBuildTool: UATHelper: Packaging (HTML5): UnrealBuildTool: # If not specified, defaults to sys.executable. UATHelper: Packaging (HTML5): UnrealBuildTool: PYTHON = 'C:\\Program Files\\Epic Games\\UE_4.16\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\python\\2.7.5.3_64bit\\python.exe' UATHelper: Packaging (HTML5): UnrealBuildTool: UATHelper: Packaging (HTML5): UnrealBuildTool: # Add this if you have manually built the JS optimizer executable (in Emscripten/tools/optimizer) and want to run it from a custom location. UATHelper: Packaging (HTML5): UnrealBuildTool: # Alternatively, you can set this as the environment variable EMSCRIPTEN_NATIVE_OPTIMIZER. UATHelper: Packaging (HTML5): UnrealBuildTool: EMSCRIPTEN_NATIVE_OPTIMIZER = 'C:\\Program Files\\Epic Games\\UE_4.16\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\clang\\e1.37.9_64bit\\optimizer.exe' UATHelper: Packaging (HTML5): UnrealBuildTool: UATHelper: Packaging (HTML5): UnrealBuildTool: # See below for notes on which JS engine(s) you need UATHelper: Packaging (HTML5): UnrealBuildTool: NODE_JS = os.path.expanduser(os.getenv('NODE') or 'C:\\Program Files\\Epic Games\\UE_4.16\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\node\\4.1.1_64bit\\bin\\node.exe') # executable UATHelper: Packaging (HTML5): UnrealBuildTool: SPIDERMONKEY_ENGINE = [os.path.expanduser(os.getenv('SPIDERMONKEY') or 'js')] # executable UATHelper: Packaging (HTML5): UnrealBuildTool: V8_ENGINE = os.path.expanduser(os.getenv('V8') or 'd8') # executable UATHelper: Packaging (HTML5): UnrealBuildTool: UATHelper: Packaging (HTML5): UnrealBuildTool: JAVA = 'java' # executable UATHelper: Packaging (HTML5): UnrealBuildTool: UATHelper: Packaging (HTML5): UnrealBuildTool: TEMP_DIR = 'C:\\Users\\Davidi\\AppData\\Local\\Temp' UATHelper: Packaging (HTML5): UnrealBuildTool: UATHelper: Packaging (HTML5): UnrealBuildTool: CRUNCH = os.path.expanduser(os.getenv('CRUNCH') or 'crunch') # executable UATHelper: Packaging (HTML5): UnrealBuildTool: UATHelper: Packaging (HTML5): UnrealBuildTool: #CLOSURE_COMPILER = '..' # define this to not use the bundled version UATHelper: Packaging (HTML5): UnrealBuildTool: UATHelper: Packaging (HTML5): UnrealBuildTool: ######################################################################################################## UATHelper: Packaging (HTML5): UnrealBuildTool: UATHelper: Packaging (HTML5): UnrealBuildTool: UATHelper: Packaging (HTML5): UnrealBuildTool: # Pick the JS engine to use for running the compiler. This engine must exist, or UATHelper: Packaging (HTML5): UnrealBuildTool: # nothing can be compiled. UATHelper: Packaging (HTML5): UnrealBuildTool: # UATHelper: Packaging (HTML5): UnrealBuildTool: # Recommendation: If you already have node installed, use that. Otherwise, build v8 or UATHelper: Packaging (HTML5): UnrealBuildTool: # spidermonkey from source. Any of these three is fine, as long as it's UATHelper: Packaging (HTML5): UnrealBuildTool: # a recent version (especially for v8 and spidermonkey). UATHelper: Packaging (HTML5): UnrealBuildTool: UATHelper: Packaging (HTML5): UnrealBuildTool: COMPILER_ENGINE = NODE_JS UATHelper: Packaging (HTML5): UnrealBuildTool: #COMPILER_ENGINE = V8_ENGINE UATHelper: Packaging (HTML5): UnrealBuildTool: #COMPILER_ENGINE = SPIDERMONKEY_ENGINE UATHelper: Packaging (HTML5): UnrealBuildTool: UATHelper: Packaging (HTML5): UnrealBuildTool: UATHelper: Packaging (HTML5): UnrealBuildTool: # All JS engines to use when running the automatic tests. Not all the engines in this list UATHelper: Packaging (HTML5): UnrealBuildTool: # must exist (if they don't, they will be skipped in the test runner). UATHelper: Packaging (HTML5): UnrealBuildTool: # UATHelper: Packaging (HTML5): UnrealBuildTool: # Recommendation: If you already have node installed, use that. If you can, also build UATHelper: Packaging (HTML5): UnrealBuildTool: # spidermonkey from source as well to get more test coverage (node can't UATHelper: Packaging (HTML5): UnrealBuildTool: # run all the tests due to node issue 1669). v8 is currently not recommended UATHelper: Packaging (HTML5): UnrealBuildTool: # here because of v8 issue 1822. UATHelper: Packaging (HTML5): UnrealBuildTool: UATHelper: Packaging (HTML5): UnrealBuildTool: JS_ENGINES = [NODE_JS] # add this if you have spidermonkey installed too, SPIDERMONKEY_ENGINE] UATHelper: Packaging (HTML5): UnrealBuildTool: UATHelper: Packaging (HTML5): UnrealBuildTool: Performing 7 actions (2 in parallel) UATHelper: Packaging (HTML5): UnrealBuildTool: [1/7] python.exe SideScrollerTest2.generated.cpp UATHelper: Packaging (HTML5): UnrealBuildTool: [2/7] python.exe SideScrollerTest2GameModeBase.cpp UATHelper: Packaging (HTML5): UnrealBuildTool: [3/7] python.exe PlayerPawn.cpp UATHelper: Packaging (HTML5): UnrealBuildTool: [4/7] python.exe GoalActor.cpp UATHelper: Packaging (HTML5): UnrealBuildTool: C:/Unreal Projects/SideScrollerTest2/Source/SideScrollerTest2/GoalActor.cpp:12:2: error: use of undeclared identifier 'bLockLocation' UATHelper: Packaging (HTML5): UnrealBuildTool: bLockLocation = false; UATHelper: Packaging (HTML5): UnrealBuildTool: ^ UATHelper: Packaging (HTML5): UnrealBuildTool: C:/Unreal Projects/SideScrollerTest2/Source/SideScrollerTest2/GoalActor.cpp:13:2: error: use of undeclared identifier 'bEditable' UATHelper: Packaging (HTML5): UnrealBuildTool: bEditable = true; UATHelper: Packaging (HTML5): UnrealBuildTool: ^ UATHelper: Packaging (HTML5): UnrealBuildTool: C:/Unreal Projects/SideScrollerTest2/Source/SideScrollerTest2/GoalActor.cpp:16:23: error: member access into incomplete type 'class UStaticMeshComponent' UATHelper: Packaging (HTML5): UnrealBuildTool: TemporaryModelPhysics->SetupAttachment(RootComponent); UATHelper: Packaging (HTML5): UnrealBuildTool: ^ UATHelper: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/Templates/Casts.h:20:7: note: forward declaration of 'UStaticMeshComponent' UATHelper: Packaging (HTML5): UnrealBuildTool: class UStaticMeshComponent; UATHelper: Packaging (HTML5): UnrealBuildTool: ^ UATHelper: Packaging (HTML5): UnrealBuildTool: C:/Unreal Projects/SideScrollerTest2/Source/SideScrollerTest2/GoalActor.cpp:17:18: error: assigning to 'USceneComponent ' from incompatible type 'class UStaticMeshComponent ' UATHelper: Packaging (HTML5): UnrealBuildTool: RootComponent = TemporaryModelPhysics; UATHelper: Packaging (HTML5): UnrealBuildTool: ^~~~~~~~~~~~~~~~~~~~~ UATHelper: Packaging (HTML5): UnrealBuildTool: C:/Unreal Projects/SideScrollerTest2/Source/SideScrollerTest2/GoalActor.cpp:37:38: error: member access into incomplete type 'class UStaticMeshComponent' UATHelper: Packaging (HTML5): UnrealBuildTool: FRotator rot = TemporaryModelPhysics->RelativeRotation; UATHelper: Packaging (HTML5): UnrealBuildTool: ^ UATHelper: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/Templates/Casts.h:20:7: note: forward declaration of 'UStaticMeshComponent' UATHelper: Packaging (HTML5): UnrealBuildTool: class UStaticMeshComponent; UATHelper: Packaging (HTML5): UnrealBuildTool: ^ UATHelper: Packaging (HTML5): UnrealBuildTool: C:/Unreal Projects/SideScrollerTest2/Source/SideScrollerTest2/GoalActor.cpp:41:23: error: member access into incomplete type 'class UStaticMeshComponent' UATHelper: Packaging (HTML5): UnrealBuildTool: TemporaryModelPhysics->SetRelativeRotation(rot); UATHelper: Packaging (HTML5): UnrealBuildTool: ^ UATHelper: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/Templates/Casts.h:20:7: note: forward declaration of 'UStaticMeshComponent' UATHelper: Packaging (HTML5): UnrealBuildTool: class UStaticMeshComponent; UATHelper: Packaging (HTML5): UnrealBuildTool: ^ UATHelper: Packaging (HTML5): UnrealBuildTool: In file included from C:/Unreal Projects/SideScrollerTest2/Source/SideScrollerTest2/GoalActor.cpp:3: UATHelper: Packaging (HTML5): UnrealBuildTool: In file included from ../../../../../Unreal Projects/SideScrollerTest2/Source/SideScrollerTest2/GoalActor.h:6: UATHelper: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Classes/GameFramework/Actor.h:9: UATHelper: Packaging (HTML5): UnrealBuildTool: C:\Program Files\Epic Games\UE_4.16\Engine\Source\Runtime\CoreUObject\Public\UObject\Object.h(83,24): error: incomplete type 'UStaticMeshComponent' named in nested name specifier UATHelper: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/Object.h:83:24: error: incomplete type 'UStaticMeshComponent' named in nested name specifier UATHelper: Packaging (HTML5): UnrealBuildTool: UClass* ReturnType = TReturnType::StaticClass(); UATHelper: Packaging (HTML5): UnrealBuildTool: ^~~~~~~~~~~~~ UATHelper: Packaging (HTML5): UnrealBuildTool: C:/Unreal Projects/SideScrollerTest2/Source/SideScrollerTest2/GoalActor.cpp:15:26: note: in instantiation of function template specialization 'UObject::CreateDefaultSubobject' requested here UATHelper: Packaging (HTML5): UnrealBuildTool: TemporaryModelPhysics = CreateDefaultSubobject(TEXT("OurVisibleComponent")); UATHelper: Packaging (HTML5): UnrealBuildTool: ^ UATHelper: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/Templates/Casts.h:20:7: note: forward declaration of 'UStaticMeshComponent' UATHelper: Packaging (HTML5): UnrealBuildTool: class UStaticMeshComponent; UATHelper: Packaging (HTML5): UnrealBuildTool: ^ UATHelper: Packaging (HTML5): UnrealBuildTool: In file included from C:/Unreal Projects/SideScrollerTest2/Source/SideScrollerTest2/GoalActor.cpp:3: UATHelper: Packaging (HTML5): UnrealBuildTool: In file included from ../../../../../Unreal Projects/SideScrollerTest2/Source/SideScrollerTest2/GoalActor.h:6: UATHelper: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Classes/GameFramework/Actor.h:9: UATHelper: Packaging (HTML5): UnrealBuildTool: C:\Program Files\Epic Games\UE_4.16\Engine\Source\Runtime\CoreUObject\Public\UObject\Object.h(83,35): error: incomplete definition of type 'UStaticMeshComponent' UATHelper: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/Object.h:83:35: error: incomplete definition of type 'UStaticMeshComponent' UATHelper: Packaging (HTML5): UnrealBuildTool: UClass* ReturnType = TReturnType::StaticClass(); UATHelper: Packaging (HTML5): UnrealBuildTool: ~~~~~~~~~~~^~ UATHelper: Packaging (HTML5): UnrealBuildTool: 8 errors generated. UATHelper: Packaging (HTML5): UnrealBuildTool: ERROR:root:compiler frontend failed to generate LLVM bitcode, halting UATHelper: Packaging (HTML5): UnrealBuildTool: [5/7] python.exe SideScrollerTest2.cpp UATHelper: Packaging (HTML5): UnrealBuildTool: [6/7] python.exe UELinkerFixups.cpp UATHelper: Packaging (HTML5): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Unreal Projects\SideScrollerTest2\Binaries\HTML5\SideScrollerTest2-HTML5-Shipping.js UATHelper: Packaging (HTML5): UnrealBuildTool: Total build time: 112.57 seconds (Local executor: 0.00 seconds) UATHelper: Packaging (HTML5): CommandUtils.Run: Run: Took 113.0164642s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (HTML5): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe SideScrollerTest2 HTML5 Shipping -Project="C:\Unreal Projects\SideScrollerTest2\SideScrollerTest2.uproject"
"C:\Unreal Projects\SideScrollerTest2\SideScrollerTest2.uproject" -NoUBTMakefiles -remoteini="C:\Unreal Projects\SideScrollerTest2" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.09.04-14.13.59.txt' UATHelper: Packaging (HTML5): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (HTML5): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (HTML5): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (HTML5): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (HTML5): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (HTML5): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTa rgetToManifest) UATHelper: Packaging (HTML5): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (HTML5): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (HTML5): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (HTML5): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (HTML5): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (HTML5): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (HTML5): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (HTML5): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (HTML5): at AutomationTool.Program.Main() UATHelper: Packaging (HTML5): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (HTML5): BUILD FAILED PackagingResults:Error: Error Unknown Error

Product Version: UE 4.16
Tags:
more ▼

asked Sep 05 '17 at 01:13 PM in Packaging & Deployment

avatar image

davididev
1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question