C++ Skeletal mesh has no gravity or physics
I'm using UE4.16.3 but this problem comes from 4.15,
What I did I have created a child of pawn class, called it vehicle and then created another child from that and called it plane. I then created sub-objects to populate the blueprint actor such as a camera, skeletal mesh and etc.
Problem: I want to enable physics and gravity for the plane because the came should realistically simulate drag, lift by using thruster as shown in: https://youtu.be/WK4WGVK1vTQ?t=35m54s. But my blueprint actor is ignoring gravity, force.
What I tried
Creating the entire Plane in blueprint with the exact same settings works perfectly so i'm guessing the problems lies within the way I have used the c++ class.
Header File of Vehicle
Any help will be much appreciated!
asked Sep 04 '17 at 07:42 PM in C++ Programming
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