Project crashes on launch

Hi, I have been working on my project, I then closed it down and tried to reopen only for it to not work. I am unsure what could have changed. Here is the log:

Log file open, 09/04/17 23:11:40
LogInit:Display: Running engine for game: PhotorealisticCharacter2
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1275840295) SRandInit(1275840295).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.092808
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.16-CL-3427662
LogInit: Engine Version: 4.16.0-3427662+++UE4+Release-4.16
LogInit: Compatible Engine Version: 4.16.0-3427662+++UE4+Release-4.16
LogInit: Net CL: 3427662
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3
LogInit: Compiled (64-bit): May 8 2017 02:03:41
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.16
LogInit: Command line:
LogInit: Base directory: F:/UE_4.16/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.09.04-22.11.40:524][ 0]LogInit: Selected Device Profile: [Windows]
[2017.09.04-22.11.40:524][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.09.04-22.11.40:532][ 0]LogInit: Computer: DESKTOP-H83SQ88
[2017.09.04-22.11.40:532][ 0]LogInit: User: Jarran
[2017.09.04-22.11.40:532][ 0]LogInit: CPU Page size=4096, Cores=4
[2017.09.04-22.11.40:532][ 0]LogInit: High frequency timer resolution =3.421879 MHz
[2017.09.04-22.11.40:532][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx)
[2017.09.04-22.11.40:532][ 0]LogMemory: Platform Memory Stats for Windows
[2017.09.04-22.11.40:532][ 0]LogMemory: Process Physical Memory: 273.59 MB used, 273.59 MB peak
[2017.09.04-22.11.40:532][ 0]LogMemory: Process Virtual Memory: 266.57 MB used, 266.57 MB peak
[2017.09.04-22.11.40:532][ 0]LogMemory: Physical Memory: 7563.35 MB used, 8780.77 MB free, 16344.11 MB total
[2017.09.04-22.11.40:532][ 0]LogMemory: Virtual Memory: 650.96 MB used, 8780.77 MB free, 134217728.00 MB total
[2017.09.04-22.11.40:625][ 0]LogInit: Using OS detected language (en-US).
[2017.09.04-22.11.40:625][ 0]LogInit: Using OS detected locale (en-GB).
[2017.09.04-22.11.40:629][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2017.09.04-22.11.41:686][ 0]LogD3D11RHI: D3D11 adapters:
[2017.09.04-22.11.42:273][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1050 Ti’ (Feature Level 11_0)
[2017.09.04-22.11.42:273][ 0]LogD3D11RHI: 4014/0/8172 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:3, VendorId:0x10de
[2017.09.04-22.11.42:274][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2017.09.04-22.11.42:274][ 0]LogD3D11RHI: 0/0/8172 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2017.09.04-22.11.42:274][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.09.04-22.11.42:285][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2017.09.04-22.11.42:285][ 0]LogD3D11RHI: GPU DeviceId: 0x1c82 (for the marketing name, search the web for “GPU Device Id”)
[2017.09.04-22.11.42:285][ 0]LogWindows: EnumDisplayDevices:
[2017.09.04-22.11.42:285][ 0]LogWindows: 0. ‘NVIDIA GeForce GTX 1050 Ti’ (P:1 D:1)
[2017.09.04-22.11.42:286][ 0]LogWindows: 1. ‘NVIDIA GeForce GTX 1050 Ti’ (P:0 D:1)
[2017.09.04-22.11.42:286][ 0]LogWindows: 2. ‘NVIDIA GeForce GTX 1050 Ti’ (P:0 D:1)
[2017.09.04-22.11.42:286][ 0]LogWindows: 3. ‘NVIDIA GeForce GTX 1050 Ti’ (P:0 D:0)
[2017.09.04-22.11.42:286][ 0]LogWindows: DebugString: FoundDriverCount:4
[2017.09.04-22.11.42:286][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1050 Ti
[2017.09.04-22.11.42:286][ 0]LogD3D11RHI: Driver Version: 384.76 (internal:22.21.13.8476, unified:384.76)
[2017.09.04-22.11.42:286][ 0]LogD3D11RHI: Driver Date: 6-27-2017
[2017.09.04-22.11.42:286][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2017.09.04-22.11.42:855][ 0]LogD3D11RHI: [Aftermath] Aftermath enabled and primed
[2017.09.04-22.11.42:855][ 0]LogD3D11RHI: Async texture creation enabled
[2017.09.04-22.11.42:972][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2017.09.04-22.11.43:113][ 0]LogShaderCompilers: Guid format shader working directory is 10 characters bigger than the processId version (…/…/…/…/PhotorealisticCharacter2/Intermediate/Shaders/WorkingDirectory/11448/).
[2017.09.04-22.11.43:113][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Jarran/AppData/Local/Temp/UnrealShaderWorkingDir/9FA68D714B22789FFD75E499880D00AD/’.
[2017.09.04-22.11.43:113][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2017.09.04-22.11.44:026][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2017.09.04-22.11.44:065][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
[2017.09.04-22.11.44:103][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
[2017.09.04-22.11.44:143][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
[2017.09.04-22.11.44:183][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
[2017.09.04-22.11.44:228][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2017.09.04-22.11.44:268][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.09.04-22.11.44:309][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2017.09.04-22.11.44:344][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2017.09.04-22.11.44:382][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2017.09.04-22.11.44:426][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2017.09.04-22.11.44:464][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2017.09.04-22.11.44:506][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2017.09.04-22.11.44:544][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2017.09.04-22.11.44:583][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2017.09.04-22.11.44:666][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2017.09.04-22.11.44:666][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2017.09.04-22.11.44:713][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2017.09.04-22.11.44:789][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2017.09.04-22.11.44:816][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2017.09.04-22.11.44:860][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
[2017.09.04-22.11.44:900][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2017.09.04-22.11.44:941][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2017.09.04-22.11.44:983][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2017.09.04-22.11.44:983][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2017.09.04-22.11.45:375][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2017.09.04-22.11.45:536][ 0]LogDerivedDataCache: Loaded boot cache 0.16s 90MB C:/Users/Jarran/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
[2017.09.04-22.11.45:536][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Jarran/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc
[2017.09.04-22.11.45:536][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/PhotorealisticCharacter2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.09.04-22.11.45:536][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.09.04-22.11.45:536][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/PhotorealisticCharacter2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2017.09.04-22.11.45:536][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2017.09.04-22.11.45:553][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2017.09.04-22.11.45:565][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Jarran/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2017.09.04-22.11.45:574][ 0]LogSlate: Using Freetype 2.6.0
[2017.09.04-22.11.45:575][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.09.04-22.11.45:575][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.09.04-22.11.45:945][ 0]LogInit: Selected Device Profile: [Windows]
[2017.09.04-22.11.46:042][ 0]LogContentStreaming: Texture pool size is 0.00 MB
[2017.09.04-22.11.46:187][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
[2017.09.04-22.11.46:221][ 0]LogSimplygon: Simplygon DLL not present - disabling.
[2017.09.04-22.11.46:259][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
[2017.09.04-22.11.46:259][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
[2017.09.04-22.11.46:259][ 0]LogMeshUtilities: No automatic mesh merging module available
[2017.09.04-22.11.46:821][ 0]LogNetVersion: PhotorealisticCharacter2 , NetCL: 3427662, EngineNetVer: 2, GameNetVer: 0 (Checksum: 1395343443)
[2017.09.04-22.11.46:878][ 0]LogAssetRegistry: FAssetRegistry took 0.0245 seconds to start up
[2017.09.04-22.11.46:933][ 0]LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.039495 seconds
[2017.09.04-22.11.46:941][ 0]LogUObjectArray: 34186 objects as part of root set at end of initial load.
[2017.09.04-22.11.46:941][ 0]LogUObjectAllocator: 7259464 out of 0 bytes used by permanent object pool.
[2017.09.04-22.11.46:941][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.09.04-22.11.46:998][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.09.04-22.11.47:164][ 0]LogMemory:Warning: Freeing 33554432 bytes from backup pool to handle out of memory.
[2017.09.04-22.11.47:164][ 0]LogMemory:Warning: MemoryStats:
AvailablePhysical 8540057600
AvailableVirtual 140735967322112
UsedPhysical 812662784
PeakUsedPhysical 860442624
UsedVirtual 835104768
PeakUsedVirtual 24667136000
[2017.09.04-22.11.47:164][ 0]Allocator Stats for TBB: (not implemented)
[2017.09.04-22.11.47:172][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)