Freeze transformations of mesh component in Character BP?

Is there a way to freeze/zero out the transformation on components? There is a yellow reset arrow, but it rotates my mesh back to how it was when I imported it.

I’m developing a third person camera system and currently the “back of the player” is offset by -90 degrees because it wasn’t aligned with “forward” of the capsule collider. For the sake of clean blueprints I’d like it if I could avoid having to adjust for the -90 degrees every time I try to move the camera behind the mesh. I could rotate the mesh in maya before exporting, but that is a strange addition to my workflow.

It also seems that the 3rd Person Template has the same -90 degree rotation. I made my rig with the Animation Rigging Toolkit provided with UE4 so there might be some inconsistency between what the toolkit considers as being “forward” and what Character Blueprints consider as “forward”.