4.17.1 Binding content to Text UI widgets do not work in standalone game (works editor and in 4.16.3)
Pardon that I am still fairly new to developing with Unreal 4 but I'm pretty sure this is a bug I've encountered between versions. My tests show clear differences in behavior between 4.17 and 4.16 show there is a difference in behavior.
I'm experiencing that binding text UI widgets, when trying to dynamically change the displayed strings, works in editor but not when I try in the "standalone game" play option.
I've simplified my larger project into this easy reproducible scenario. It is unclear if there are any other binding issues as this was the only scenario I've tried.
Actual Results: UI text widgets content bound in 4.17 do not display in Standalone games; but do correctly in 4.16
Expected Results: Behavior is identical between 4.17 and 4.16; all text binding set and display the expected output in standalone builds.
Thank you for your report. I was able to reproduce the issue in 4.17.1 and did notice that it is not present in 4.16.3. I have logged the issue, which you can track through this link: https://issues.unrealengine.com/issue/UE-49348
Let me know if there is anything else that I can help you with.
answered Sep 06 '17 at 03:50 PM
Natalia Q ♦♦ STAFF
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