Cannot posses child pawn
I'm trying to setup a blueprint hierarchy so that I can then create multi-crewed vehicles. A ship where 1 player can drive and another controls a turret. I make a "hull" Blueprint, with parent class of "Pawn" and another blueprint for a gun turret also using Pawn as its parent class.
On their own, placed into the editor, I can posses them just fine and my input handling is all working perfectly.
Now I want to make the Turrent blueprint a child within the Hull blueprint, I add the ChildActor component, select my Turret blueprint, but now when it comes to possessing it, nothing works.
Instead the camera just switches to a 0,0,0 point in the map with default rotation and nada in terms of behaviour. I'm also not able to access the ChildActor member variables and methods in a standard manner which is a bit annoying really... seems I'm either not understanding the purpose of this ChildActor component or its completely borked.
Can someone please point me in the right direction so that I can have a multi-crewed vehicle as described above?
asked Jul 16 '14 at 09:34 PM in Blueprint Scripting
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