Possible to return shell with UAT?
I'm running UAT in a batch script.
Specifically this command: cd "C:\Program Files\Epic Games\UE_4.17\Engine\Build\BatchFiles" RunUAT BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Admin/Documents/Unreal Projects/Pod/Pod.uproject" -cook -stage -archive -archivedirectory=C:/Users/Admin/Documents/Unreal_Builds -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
and it runs fine, but i want to run some commands after it and it doesn't seem to return the shell so that the next commands in the batch script can run.
Is there a way to force it to return the shell? A flag or something?
Thanks for any input.
asked Sep 05 '17 at 09:22 AM in Packaging & Deployment
Not sure if it's the best solution but this works: -put your RunUAT command in a seperate batch file. -use call to call it from a master batch file. e.g.: call BUILD.bat
..the shell returns and you can put your command to deploy and launch it after in the master bat. file.
answered Dec 07 '17 at 08:07 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here