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Inverted Texture when applied in Blueprints

Dear all,

I could need your help.

I have a Blueprint Class, where I apply materials to an Object. But for some reason the texture is always inverted (see images). It doesn't matter if I apply the Material within the Blueprint Editor by hand or using the event graph. Within the Blueprint Editor everything is fine, but when I switch back to my level the texture are inverted.

This is how i looks like in the Blueprinteditor alt text

This is how it looks like in the Level alt text

Has anyone an idea, why this is happening?

Product Version: UE 4.16
original2.png (223.4 kB)
error.png (413.7 kB)
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asked Sep 05 '17 at 09:31 AM in Blueprint Scripting

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