Inverted Texture when applied in Blueprints
I could need your help.
I have a Blueprint Class, where I apply materials to an Object. But for some reason the texture is always inverted (see images). It doesn't matter if I apply the Material within the Blueprint Editor by hand or using the event graph. Within the Blueprint Editor everything is fine, but when I switch back to my level the texture are inverted.
This is how i looks like in the Blueprinteditor
This is how it looks like in the Level
Has anyone an idea, why this is happening?
asked Sep 05 '17 at 09:31 AM in Blueprint Scripting
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