AIPerception Add Problem

I Use UE4.16.2.
I face to a crazy problem with adding AIPerception component by c++. When I try to add this component with c++ it doesn’t show detection by affiliation but I do this by blueprint so it works perfectly and shows all of them.

c++

blueprint

My C++ code :

.h

UPROPERTY(EditAnywhere, Category = Components)
	UAIPerceptionComponent* AIPerceptionComp;

.cpp

AIPerceptionComp = ObjectInit.CreateDefaultSubobject<UAIPerceptionComponent>(this, "AIPerceptionComp");

What should I do to fix this?