Hello everyone,
I am facing a bug here and would love if you guys can test it or help me figure it out. Here are the steps to recreate it:
- I create a fresh empty Widget, add a text to it and call that “TooltipWidget”
- I go to my main UI Widget, select an image, go to “Behaviour->Tool Tip Widget” and set the class to “TooltipWidget”.
- I play the game, and it works!
- Reopen the project or Close/open it and the class setting in “Behaviour->Tool Tip Widget” is reset to “None”! and if I set it up again, it works. but same issue if I close and reopen, the class gets reset every time.
It doesn’t matter which UMG element you apply the tooltip class to, it still gets reset after a close/reopen
Tried in 4.16.3 4.17.1 and 4.18 with fresh projects, and it’s the same issue.