UV's are overlapping, Second UV channel created and it still gives an error

Hey!
I’ve imported several models from cinema4d. When baking the lights unreal tells me the the UV’s are overlapping. So I made a second UV channel inside Unreal, did an auto unwrap on channel 1 and I selected channel 1 as the lighting channel. And still. Nothing changes. Does anyone have an idea what might be going wrong?

This is how I set my lighting settings for the mesh.

And this is my UV map on channel 1.

The light map generator is far from perfect and I’ve run I to issues my self. You’re going to need to manually setup the light map uvs or at least provide a better u wrap for it to work from. It has particular issues with mass overlapping.

Thanks for your suggestion. I’m going back to cinema4d to change my assets. I already was afraid there was no other option.