[Closed] [4.17.1 Bug Report] No collision in editor for mesh with translucent materials
Not sure this is old or in 4.17.1 version, I not work with translucent meshes before, I code mostly from many UE 4 versions.
After changing mesh material with correct collisions to translucent material, like a glass, mesh no longer can be select on map in editor. It can be selected from list of course, but not in game view. In simulate everything working as expected - mesh have right collision, it happens only in editor. After changing back to any opaque material, mesh can be selected again.
The question has been closed Sep 15 '17 at 08:37 PM by Vaheva for the following reason:
Problem is not reproducible or outdated
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