[4.17.1 Bug Report] No collision in editor for mesh with translucent materials

Hello

Not sure this is old or in 4.17.1 version, I not work with translucent meshes before, I code mostly from many UE 4 versions.

After changing mesh material with correct collisions to translucent material, like a glass, mesh no longer can be select on map in editor. It can be selected from list of course, but not in game view. In simulate everything working as expected - mesh have right collision, it happens only in editor. After changing back to any opaque material, mesh can be selected again.

Repro Steps:

  1. Place mesh with any material
  2. Change mesh material for translucent - I test with many, but for example door glass from content examples
  3. Can’t select mesh in editor with mouse

Hello,

I was unable to reproduce the issue you are having on our end. I have a couple of questions to help narrow down the issue you are experiencing.

  1. Are you able to reproduce this in a clean project?
  2. If so, could you provide a detailed list of steps so that I can reproduce this on our end?
  3. could you provide sceenshots of your issue?

Thanks!

Hello

This problem is gone, I don’t know why? Maybe I had mesh with bad uv, can’t say it now. But I test it on new project and on this where I had this issue and is no more - luckily! :slight_smile:

Thank you for your attention -solved