x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Ignore child collision?

Good day!

I have my Pawn with Capsule Component which have these settings:

alt text

In my mesh I have two child colliders for hands. My mesh have really huge hands, but they are beyond my Capsule Component, so my Player can pass through them. I don't want it and created two colliders with these settings:

alt text

alt text

And hands starting collide with Capsule! How can I manage it?

I tried to add ignore component when moving - no result

alt text

I also tried to add custom object type, but when I setting my Capsule Component to that, my Pawn are flying somewhere horizontaly (with Object Type 'Pawn' wasn't such kind of thing)

Product Version: UE 4.17
Tags:
more ▼

asked Sep 05 '17 at 03:15 PM in Blueprint Scripting

avatar image

yarpoplar
132 26 30 33

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question