Ignore child collision?
I have my Pawn with Capsule Component which have these settings:
In my mesh I have two child colliders for hands. My mesh have really huge hands, but they are beyond my Capsule Component, so my Player can pass through them. I don't want it and created two colliders with these settings:
And hands starting collide with Capsule! How can I manage it?
I tried to add ignore component when moving - no result
I also tried to add custom object type, but when I setting my Capsule Component to that, my Pawn are flying somewhere horizontaly (with Object Type 'Pawn' wasn't such kind of thing)
Follow this question
Once you sign in you will be able to subscribe for any updates here