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Ignore child collision?

Good day!

I have my Pawn with Capsule Component which have these settings:

alt text

In my mesh I have two child colliders for hands. My mesh have really huge hands, but they are beyond my Capsule Component, so my Player can pass through them. I don't want it and created two colliders with these settings:

alt text

alt text

And hands starting collide with Capsule! How can I manage it?

I tried to add ignore component when moving - no result

alt text

I also tried to add custom object type, but when I setting my Capsule Component to that, my Pawn are flying somewhere horizontaly (with Object Type 'Pawn' wasn't such kind of thing)

Product Version: UE 4.17
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asked Sep 05 '17 at 03:15 PM in Blueprint Scripting

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